organismen

organismen
organismen
organismen
organismen
organismen
organismen
organismen
organismen
organismen
organismen
organismen
organismen
organismen

 

Organismen takes the view of a city at night and understands it as a representation of the ambiguity on definitions of organisms and mechanisms, using it as an object to discuss and develop alternative sights on design.
 
Two other pillars support this speculation: the Brazilian practice of gambiarra and studies on complexity theory. 
 
On this path, design shouldn’t be a mere creation nor a game that allows multiple combinations resulting on unexpected but imaginable settings of elements. It searches proposals for continuous adjustment of unpredictable problematic. The absence of plan or method leads to a design, which is supposed to be a spontaneous adaptation through available resources – providing the necessary environment for extraordinary creativity and events.
 
Those bases inevitably lead to re-think systems, post-modern artefacts, the descriptive and pictorial aspect of garbage and its informational power.
The first project from the 2009/10 Visual Communication Class at the UdK had Organisms as topic. We initially had a week to research the matter, which seemed an impossible task, since right from the start it became clear that thinking about organism meant questioning and defining life and its origin.
 
 
 
 
 
Partial Result, Open Lab, Questions and Goals
Reaching the end of the semester it was necessary to have an objective proposal for this project and to defend it visually. However, the investigation and creative process enrolled in the previous months brought much more questions than definitions, and the pressure for something concrete didn’t contribute much to an advance.
 
For the time being, the participation in an open lab would be the best possible succession to the project. Open labs are creative workshops involving mostly new media artists and technicians, who work with open source softwares and electronics prototyping, sharing their knowledge and supporting each other projects. For Organismen to take part in such an event, it could enrich the concept and take it much further, by solving the flickering issue and extending the working development into a network of action and operation. It could be the actual practice of creative dynamic based on the principles of gambiarra and complexity, once so far experimenting on an individual basis it’s clearly limited and doesn’t fulfill the possibilities envisioned conceptually. It means, with collaboration, more than other hands on activity, it could be an opportunity to let the roles of team work be taken by the flexibility of the aimed strategies, taste the flow they would provide.
 
 
Provisory, to apply for an open lab, the proposal would be set into the following steps:
1. Collecting Material
(mostly electronic waste, which in Berlin a catalog with spots and recurrent objects is already in progress)
2. Disassembling Material
(collecting mostly light bulbs and wires for structure, other parts for power supply)
3. Reassembling Parts 
(preparing light structure for future flickering manipulation, building energy generator according to Petssaa’s prototype)
 
4. Installation in public space following emergence principle
(as suggested in Pic. 1, around reflective surfaces, i.e. water, which could also provide motor for power supply)    
5. Performance of the Piece
(according to the variations provoked by difference on the material, the program of the flickering and oscillations on the flux of power supply)